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<title>viro's CGPortoflio Gallery</title>
<link>http://viro.cgsociety.org/gallery/</link>
<description>viro's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Neuron</title>
	<link>http://viro.cgsociety.org/gallery/460094</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1170699128_small.jpg"><br><br>This is my interpretation of neurons and synapses at work in the human brain. <br />
<br />
This image was recently accepted into the SLCC Presidents Art show at the Utah Museum of Art and History and will be on display through the end of February 2007.<br />
<br />
It started as a model for a training Illustration, I really loved the shape of it but it was to exaggerated to be used for training, so I created something a bit more personal and exciting with it for myself.<br />
<br />
Hope you like it.<br />
]]>
	</description>
	<pubDate>Mon, 05 Feb 2007 18:12:37 +0000</pubDate>
	</item>
	<item>
	<title>VIRO</title>
	<link>http://viro.cgsociety.org/gallery/426936</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1162997361_small.jpg"><br><br>3D graffiti composited with a photograph of a brick wall.]]>
	</description>
	<pubDate>Wed, 08 Nov 2006 14:49:27 +0000</pubDate>
	</item>
	<item>
	<title>The theory of everything</title>
	<link>http://viro.cgsociety.org/gallery/439209</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1165808550_small.jpg"><br><br>This is a re-work of an airbrush image I did about 6 or seven years ago. I ran acros it while cleaning out the closet and it brought back all the ideas I had when i created it. I felt I could do it more justice by using max to re-create it. ]]>
	</description>
	<pubDate>Sat, 09 Dec 2006 23:28:31 +0000</pubDate>
	</item>
	<item>
	<title>Gecko</title>
	<link>http://viro.cgsociety.org/gallery/596919</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1203313116_small.jpg"><br><br>I created this model to help me learn how to use z-Brush. It was modeled, painted, textured and even rigged in zbrush.]]>
	</description>
	<pubDate>Mon, 18 Feb 2008 05:38:38 +0000</pubDate>
	</item>
	<item>
	<title>Tanker Rollovers</title>
	<link>http://viro.cgsociety.org/gallery/541886</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1190255800_small.jpg"><br><br>Animations used in a CBT to illustrate different types of rollovers.]]>
	</description>
	<pubDate>Thu, 20 Sep 2007 02:36:42 +0000</pubDate>
	</item>
	<item>
	<title>Profit Front</title>
	<link>http://viro.cgsociety.org/gallery/653813</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1216237868_small.jpg"><br><br>This was a concept design for a game character modeling contest. He is basically a cyber punk Graffiti artist with a love of electricity. The base mesh was posed in poser, lighting and rendering from max and then painted and textured in Photoshop with the final electricity done with after effects.]]>
	</description>
	<pubDate>Wed, 16 Jul 2008 19:51:10 +0000</pubDate>
	</item>
	<item>
	<title>Profit Back</title>
	<link>http://viro.cgsociety.org/gallery/653815</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1216238012_small.jpg"><br><br>This was a concept design for a game character modeling contest. He is basically a cyber punk Graffiti artist with a love of electricity. The base mesh was posed in poser, lighting and rendering from max and then painted and textured in Photoshop with the final electricity done with after effects.]]>
	</description>
	<pubDate>Wed, 16 Jul 2008 19:53:34 +0000</pubDate>
	</item>
	<item>
	<title>ex 5500 digging out of soft ground</title>
	<link>http://viro.cgsociety.org/gallery/603100</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1204486091_small.jpg"><br><br>Animation explaining how to dig an excavator out of soft ground. ]]>
	</description>
	<pubDate>Sun, 02 Mar 2008 19:28:14 +0000</pubDate>
	</item>
	<item>
	<title>ex 5500 Backing from face</title>
	<link>http://viro.cgsociety.org/gallery/602429</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1204320544_small.jpg"><br><br>Just some of my newest work .Its an animation showing the proper way to back from a dig face.]]>
	</description>
	<pubDate>Fri, 29 Feb 2008 21:29:05 +0000</pubDate>
	</item>
	<item>
	<title>Freightliner at the Salt Flats</title>
	<link>http://viro.cgsociety.org/gallery/497240</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1179410852_small.jpg"><br><br>This is an image I did while doing some material tests with the new Mental Ray materials in MAX. I have some images that where taken by a professional photographer that I tried to match lighting and placement just to see how realistically the materials and lighting would look. This matches the photograph fairly well I think. The model is a little different but the lighting and materials match pretty well. Here is a link to the photo for comparison http://www.burgoynedesign.com/art/SaltFlats1.jpg. <br />
<br />
I used the Mental Ray daylight system with the physical sky shader, MR car paint shader and Arch&amp;Design materials for the rest. The little mountain n the background was just taken out of the photo and placed in the render using Photoshop.<br />
]]>
	</description>
	<pubDate>Thu, 17 May 2007 14:07:35 +0000</pubDate>
	</item>
	<item>
	<title>Space Marine Land Raider</title>
	<link>http://viro.cgsociety.org/gallery/596926</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1203314681_small.jpg"><br><br>This is a model of an older Space Marine Land Raider variant from the Warhammer 40,000 universe. I am not totally done with the modeling and texture yet, but I think this is a good example of my current skill in mechanical rigging. I will replace this with tthe finished animation when I am done.]]>
	</description>
	<pubDate>Mon, 18 Feb 2008 06:04:43 +0000</pubDate>
	</item>
	<item>
	<title>D10T</title>
	<link>http://viro.cgsociety.org/gallery/551440</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1192656351_small.jpg"><br><br>Just a quick shot of the D10T model I am working on. The modeling has been a group effort. I modeled the tracks and body. I also did the lighting, materials, riging. I will upload an animation as soon as the render farm is done with it.]]>
	</description>
	<pubDate>Wed, 17 Oct 2007 21:25:53 +0000</pubDate>
	</item>
	<item>
	<title>1350 Switches</title>
	<link>http://viro.cgsociety.org/gallery/585966</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1200762590_small.jpg"><br><br>Image created for CBT. ]]>
	</description>
	<pubDate>Sat, 19 Jan 2008 17:10:12 +0000</pubDate>
	</item>
	<item>
	<title>D10T Repairing a road</title>
	<link>http://viro.cgsociety.org/gallery/558448</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1194366372_small.jpg"><br><br>Just some more D10T fun.]]>
	</description>
	<pubDate>Tue, 06 Nov 2007 16:26:15 +0000</pubDate>
	</item>
	<item>
	<title>D10T Dozing</title>
	<link>http://viro.cgsociety.org/gallery/556694</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1193934900_small.jpg"><br><br>Animation done for a CBT. Animated in max and redered with mental ray.]]>
	</description>
	<pubDate>Thu, 01 Nov 2007 16:35:03 +0000</pubDate>
	</item>
	<item>
	<title>Ripping</title>
	<link>http://viro.cgsociety.org/gallery/552079</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1192806532_small.jpg"><br><br>this is an animation done for a CBT on the D10T. It is demonstrating the proper way to use the ripper.]]>
	</description>
	<pubDate>Fri, 19 Oct 2007 15:08:59 +0000</pubDate>
	</item>
	<item>
	<title>777F at night</title>
	<link>http://viro.cgsociety.org/gallery/540149</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1189817977_small.jpg"><br><br>This is a shot of the 777F water truck running at night. It was done for an illustrtion in some web based training. Hence the reason for the low resolution.]]>
	</description>
	<pubDate>Sat, 15 Sep 2007 00:59:40 +0000</pubDate>
	</item>
	<item>
	<title>777F Water Truck</title>
	<link>http://viro.cgsociety.org/gallery/530244</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1189875787_small.jpg"><br><br>Just a shot of a model I am  working on at my new job.  I Haven't uploaded antyhing new for a while so here is what I have been working on.]]>
	</description>
	<pubDate>Fri, 17 Aug 2007 21:35:01 +0000</pubDate>
	</item>
	<item>
	<title>777F Over Spraying an Upgrade</title>
	<link>http://viro.cgsociety.org/gallery/541898</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1190257714_small.jpg"><br><br>Animation of what not to do on an upgrade. Well this should be played at 12 Frames Per Second but it looks like this site only has 30, that is why it is moving so fast.]]>
	</description>
	<pubDate>Thu, 20 Sep 2007 03:08:35 +0000</pubDate>
	</item>
	<item>
	<title>777F At Water Stand Pipe</title>
	<link>http://viro.cgsociety.org/gallery/541897</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1190257631_small.jpg"><br><br>Animation of the 777F water Truck going under a water stand pipe. This animation should be played back at 12 Frames Per Second but it appears to be playing at 30FPS on this site. ]]>
	</description>
	<pubDate>Thu, 20 Sep 2007 03:07:12 +0000</pubDate>
	</item>
	<item>
	<title>Abstract Expression</title>
	<link>http://viro.cgsociety.org/gallery/484231</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1176216344_small.jpg"><br><br>Just somthing fun I have been trying to get the creative jucies flowing in the mornings. I open Photoshop and just start painting to the rythm of music for an hour. I was pretty happy with the way this one turned out. ]]>
	</description>
	<pubDate>Tue, 10 Apr 2007 14:45:48 +0000</pubDate>
	</item>
	<item>
	<title>Illumination</title>
	<link>http://viro.cgsociety.org/gallery/426931</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1162997145_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 08 Nov 2006 14:45:48 +0000</pubDate>
	</item>
	<item>
	<title>Abstract</title>
	<link>http://viro.cgsociety.org/gallery/428326</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1163266182_small.jpg"><br><br>this is an image I was left with after learning to use the mental ray rendering egine in max.]]>
	</description>
	<pubDate>Sat, 11 Nov 2006 17:29:44 +0000</pubDate>
	</item>
	<item>
	<title>VIRO 2</title>
	<link>http://viro.cgsociety.org/gallery/426937</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1162997440_small.jpg"><br><br>Work In progress.]]>
	</description>
	<pubDate>Wed, 08 Nov 2006 14:50:44 +0000</pubDate>
	</item>
	<item>
	<title>The Rollover</title>
	<link>http://viro.cgsociety.org/gallery/459142</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1176229337_small.jpg"><br><br>I did this illustration to go on a poster to promote safe driving at C.R. England. It was done to advertise there monthly safety meeting on rollover prevention. It shows a tractor trailer at the moment it is about to rollover on its side. I am trying to say lets stop this before it gets to this point. I used a dark gloomy sky to give a sense of impending doom.<br />
<br />
This was taken from a frame of animation from the safety meeting that I did as well. I just rendered it out at a higher resolution and used Photoshop to add a punch more realism.<br />
]]>
	</description>
	<pubDate>Fri, 02 Feb 2007 21:34:10 +0000</pubDate>
	</item>
	<item>
	<title>18 wheeler animation reel</title>
	<link>http://viro.cgsociety.org/gallery/428438</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/173867/173867_1163285467_small.jpg"><br><br>This is a series of shots taken from various safety videos for C.R. England. Most of them were used to illustrate driving techniques. I had to sacrifice some of the background details because of the extreme deadlines involved (usually two to three days). They turned out well and served their purpose of teaching safe driving for the time involved.]]>
	</description>
	<pubDate>Sat, 11 Nov 2006 22:51:13 +0000</pubDate>
	</item>
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